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Sounak GhoshXR Designer & Creative Technologist

Open to new opportunities

I design and ship spatial experiences — and build AI-driven systems that can scale them.

I'm Sounak, an XR designer and creative technologist. I've built VR training used by 100k+ learners, interaction design systems inside a production Unity SDK, and bio-responsive XR. Currently, I'm keenly exploring solutions on smartglasses and giving AI spatial context.

Portrait of Sounak Ghosh
learners reached with VR training I designed
100k+
learners reached with VR training I designed
VR simulations shipped at Transfr
25+
VR simulations shipped at Transfr
projected savings from my AI production pipeline
$214k
projected savings from my AI production pipeline
across XR, 3D and interactive AI
7+ yrs
across XR, 3D and interactive AI

Selected work

Shipped, measured, in headset

Transfr · 2025–present

E2Engine: Storyboard to Playable VR

System Designer / AI Strategist

An AI system that turns a VR sim storyboard into a playable, self-tested Unity scene — evolved from an n8n + DSL pipeline into Claude skills that build directly in Unity through the Transfr SDK's MCP tools.

Storyboard to in-headset in 2 days · $214k projected savings

  • Claude Skills
  • MCP
  • Unity CLI
  • n8n
  • Unity
  • C#
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XRCC 2026 Hackathon · 2026

Lookwise: AI Sales Intelligence for Smart Glasses

Co-creator — guidance model, HUD and rep app

Live product knowledge, pricing and coaching on a sales rep's smart-glasses display — hands-free, mid-conversation.

1st place, XRCC 2026 Berlin · UnitedXR Builders Program

  • Meta Ray-Ban Display
  • React Native
  • Azure OpenAI
  • GPT-4 Vision
  • Whisper
  • Cosmos DB
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Transfr · 2025–present

VR Design System for Hands-On Tools

Senior Technical XR Designer

Modular templates and XR design system for improved production efficiency and design quality.

40% production efficiency gain across VR modules

  • Design Systems
  • Unity
  • Node Flow
  • XR Interaction
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Worlds in Action Hackathon · SIGGRAPH 2026 · 2026

Reskin Surface Studio

WebXR Developer & Workflow Architect

Reskin any surface of a room — walls, floors, backsplashes — from a single 360° photo, then walk through the result as a gaussian splat in WebXR.

One 360° photo → a walkable, reskinned room in WebXR

  • WebXR
  • Spark.js
  • Gaussian Splatting
  • SAM 3
  • ComfyUI
  • World Labs API
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Independent Research / Master's Thesis · 2022

Inner Light (BCI + VR Neurotech)

Creative Technologist and XR Artist

EEG biofeedback in VR: a meditating user's brainwave data drives the light of their own full-body avatar, in real time.

Exhibited at MOCDA 2022 · NYU master's thesis

  • BCI
  • Unity
  • C#
  • Signal Processing
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Transfr · 2022–present

VR Education at Scale

Senior Technical XR Designer

Building VR simulations for career education and training reaching 100,000+ users.

100k+ users reached · 25+ simulations shipped

  • Unity
  • C#
  • Meta Quest
  • EdTech
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All case studies

What I work on

Interaction design and engineering for the spatial layer

XR Interaction

Hand, tool and multimodal interaction systems — designed as reusable patterns, shipped in production SDKs.

Spatial & Applied AI

Context-aware AI for smartglasses and spatial computing, plus agentic pipelines that generate XR content.

Neuro & Wellness

BCI, biofeedback and avatar embodiment — XR that responds to the body and mind.

Learning & Training

Immersive training and education used by 100k+ learners, grounded in user testing and efficacy research.

Building something in XR, smartglasses or spatial AI?

I'm open to new opportunities — full-time teams, startups, freelance and consulting. If you're designing what people do with their hands, eyes and voice in spatial computing, let's talk.