Open to new opportunities
I design and ship spatial experiences — and build AI-driven systems that can scale them.
I'm Sounak, an XR designer and creative technologist. I've built VR training used by 100k+ learners, interaction design systems inside a production Unity SDK, and bio-responsive XR. Currently, I'm keenly exploring solutions on smartglasses and giving AI spatial context.

- learners reached with VR training I designed
- 100k+
- learners reached with VR training I designed
- VR simulations shipped at Transfr
- 25+
- VR simulations shipped at Transfr
- projected savings from my AI production pipeline
- $214k
- projected savings from my AI production pipeline
- across XR, 3D and interactive AI
- 7+ yrs
- across XR, 3D and interactive AI
Selected work
Shipped, measured, in headset

Transfr · 2025–present
E2Engine: Storyboard to Playable VR
System Designer / AI Strategist
An AI system that turns a VR sim storyboard into a playable, self-tested Unity scene — evolved from an n8n + DSL pipeline into Claude skills that build directly in Unity through the Transfr SDK's MCP tools.
Storyboard to in-headset in 2 days · $214k projected savings
- Claude Skills
- MCP
- Unity CLI
- n8n
- Unity
- C#

XRCC 2026 Hackathon · 2026
Lookwise: AI Sales Intelligence for Smart Glasses
Co-creator — guidance model, HUD and rep app
Live product knowledge, pricing and coaching on a sales rep's smart-glasses display — hands-free, mid-conversation.
1st place, XRCC 2026 Berlin · UnitedXR Builders Program
- Meta Ray-Ban Display
- React Native
- Azure OpenAI
- GPT-4 Vision
- Whisper
- Cosmos DB

Transfr · 2025–present
VR Design System for Hands-On Tools
Senior Technical XR Designer
Modular templates and XR design system for improved production efficiency and design quality.
40% production efficiency gain across VR modules
- Design Systems
- Unity
- Node Flow
- XR Interaction
Worlds in Action Hackathon · SIGGRAPH 2026 · 2026
Reskin Surface Studio
WebXR Developer & Workflow Architect
Reskin any surface of a room — walls, floors, backsplashes — from a single 360° photo, then walk through the result as a gaussian splat in WebXR.
One 360° photo → a walkable, reskinned room in WebXR
- WebXR
- Spark.js
- Gaussian Splatting
- SAM 3
- ComfyUI
- World Labs API

Independent Research / Master's Thesis · 2022
Inner Light (BCI + VR Neurotech)
Creative Technologist and XR Artist
EEG biofeedback in VR: a meditating user's brainwave data drives the light of their own full-body avatar, in real time.
Exhibited at MOCDA 2022 · NYU master's thesis
- BCI
- Unity
- C#
- Signal Processing

Transfr · 2022–present
VR Education at Scale
Senior Technical XR Designer
Building VR simulations for career education and training reaching 100,000+ users.
100k+ users reached · 25+ simulations shipped
- Unity
- C#
- Meta Quest
- EdTech
What I work on
Interaction design and engineering for the spatial layer
XR Interaction
Hand, tool and multimodal interaction systems — designed as reusable patterns, shipped in production SDKs.
Spatial & Applied AI
Context-aware AI for smartglasses and spatial computing, plus agentic pipelines that generate XR content.
Neuro & Wellness
BCI, biofeedback and avatar embodiment — XR that responds to the body and mind.
Learning & Training
Immersive training and education used by 100k+ learners, grounded in user testing and efficacy research.
Building something in XR, smartglasses or spatial AI?
I'm open to new opportunities — full-time teams, startups, freelance and consulting. If you're designing what people do with their hands, eyes and voice in spatial computing, let's talk.