The Scale of Immersion
Moving from prototype to production in XR requires a fundamental shift in how applications are architected. The challenge wasn't just building a simulation—it was building a factory that builds simulations. Every interaction, from picking up a digital wrench to operating a highly complex CNC machine, needed to be intuitive, performant, and instructionally sound.
Pedagogical Systems Design
I focused on aligning the technical capabilities of standalone VR headsets (Oculus/Meta Quest) with strict instructional design frameworks. This meant optimizing draw calls, managing asset bundles dynamically, and ensuring that the physical interactions felt responsive enough to build actual muscle memory.