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UnityC#OculusEdTech

Transfr: VR Education at Scale

Building VR simulations for career education and training reaching 100,000+ customers.

The Challenge

Scaling VR production from a handful of bespoke experiences to hundreds of standardized, high-quality training simulations across diverse industries (manufacturing, automotive, hospitality) while maintaining consistent pedagogical standards.

The Impact

Enabled the rapid deployment of career exploration and instructional training modules, directly contributing to Transfr's ability to serve over 100,000 learners nationwide.

The Scale of Immersion

Moving from prototype to production in XR requires a fundamental shift in how applications are architected. The challenge wasn't just building a simulation—it was building a factory that builds simulations. Every interaction, from picking up a digital wrench to operating a highly complex CNC machine, needed to be intuitive, performant, and instructionally sound.

Pedagogical Systems Design

I focused on aligning the technical capabilities of standalone VR headsets (Oculus/Meta Quest) with strict instructional design frameworks. This meant optimizing draw calls, managing asset bundles dynamically, and ensuring that the physical interactions felt responsive enough to build actual muscle memory.