About
XR designer who builds the systems, not just the scenes.
I'm Sounak Ghosh, a creative technologist with 7+ years across XR, 3D and interactive AI. I've worked as a 3D artist, technical designer, interaction designer and AI systems designer — so I can take an idea from sketch to shipped build and speak each discipline's language along the way.
Today I'm focused on smartglasses and spatial context for AI: how assistants can understand the room you're in and respond through glanceable, hands-free interfaces.
How I work
01
I work at the seams
I translate between SMEs, engineers and designers — turning an abstract brief into a playable prototype, and a business KPI into a technical architecture.
02
Prototype early, in the headset
Interactions only make sense when you feel them. I build proofs-of-concept fast in Unity, Unreal or WebXR, test with users, and iterate until the interaction disappears.
03
AI where it removes real bottlenecks
I use AI to solve specific production problems — script generation, semantic asset search, auto-built playable scenes — not as a feature for its own sake.
04
Design for every body
From hands-free voice + gaze controls to EEG-driven avatars, I push past the default controller-in-each-hand assumption of what an interface can be.
Skills & tools
- XR & engines
- Unity (C#)Unreal Engine (Blueprints)Oculus / Meta VRARWebXRThree.js
- Interaction & UX
- Spatial UXXR interaction systemsDesign systemsFigmaUser research & testingRapid prototyping
- 3D & graphics
- MayaBlenderSubstance PainterShader Graph & custom shadersPhotogrammetryGaussian splatting
- AI & automation
- LLM system prompts & context engineeringRAG & vector embeddingsAgentic workflows (n8n)Gemini / GPT-4PythonNode.js
- Sensing & neurotech
- EEG / BCI (Emotiv)BiofeedbackIMU-based sensingFull-body IK avatars
Experience & education
Senior Technical XR Designer · Transfr
2022 – presentDesigned and built 25+ VR career-training simulations; shaped the Unity SDK's interaction system and Node Flow templates; designed E2Engine and Scriptr, AI pipelines that turn storyboards into playable sims.
MS, Integrated Digital Media · NYU Tandon School of Engineering
2022Thesis: Inner Light — real-time EEG-driven avatar embodiment in VR, exhibited at MOCDA.
3D Artist & Environment Designer · Verizon / NYU Create Lab
18 monthsLooking Inside Cells — Unreal Engine VR for middle-school biology, released on Steam.
3D Artist · Foretell Reality / Glimpse Group
6 monthsAvatars, environments and UI for a VR group-therapy platform.
3D Artist · L3A Studio / Getty Villa Museum
1 monthPhotogrammetry digital twin for a location-based AR museum app.
Lead 3D Artist & Environment Designer · Avolve Innovations
2018Scuba's Ocean Odyssey — educational VR released on Oculus Rift, shown at Play NYC.
Recognition
- Selected for the Builders Program, UnitedXR Brussels (December 2026) — pitching Lookwise on stage and to investors
- 1st place, Sales Track, XRCC 2026 Hackathon, Berlin (Lookwise)
- Featured artist, MOCDA Digital Summer Show (2022)
- Best Research Application, XR Brain Jam (2021)
- Speaker, Games for Change Festival (2021)
- Showcased at Play NYC (2018)