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E2Engine: Automated VR Sim Creation

AI Workflow Automation for instant sim content generation.

The Challenge

The instructional design phase of VR simulation development required weeks of manual writing, storyboarding, and logic mapping before a single line of code was written.

The Impact

Architected E2Engine, transforming a 3-week manual design process into an automated, instant content generation pipeline, drastically reducing the time-to-market for new training modules.

Automating the Un-automatable

Creating VR training requires highly specific state-machine logic. E2Engine leverages Large Language Models to parse standard operating procedures (SOPs) and automatically generate the underlying JSON state-machine logic required by the Unity runtime.

Human-in-the-Loop Architecture

The system doesn't replace the instructional designer; it supercharges them. E2Engine parses raw manuals, generates the Unity-ready logic structure, and presents it in a custom visual editor. The designer reviews, tweaks, and approves the logic, which is then instantly ingestible by the VR platform.