Back to Vault
MayaUnitySubstance PainterOculus Rift

Scuba's Ocean Odyssey

An educational virtual reality game exploring plastic pollution through the eyes of a sentient submersible.

The Challenge

Designing a highly-performant yet visually rich underwater environment for VR that maintained 90 FPS while rendering complex lighting and particle systems for ocean pollution.

The Impact

Successfully showcased at Play NYC 2018 to enthusiastic reception and released publicly on the Oculus Rift platform for widespread educational access.

3D Asset & Environment Design

Led the complete 3D asset creation workflow using a PBR (Physically Based Rendering) pipeline. I modeled, UV-unwrapped, and textured the main character 'Scuba', the underwater hub stations, and all interactive props utilizing Maya and Substance Painter.

Level Design Flow

Assembled the final ocean scenes in Unity, balancing the aesthetic requirements of a cinematic underwater narrative with strict VR performance budgets. Gameplay flow was iteratively playtested to ensure maximum educational retention without inducing simulation sickness.