Visualizing the Internal State
In 2021, I collaborated with a research specialist in therapeutic gaming to tackle the problem of anxiety through box breathing - a paced breathing technique that slows respiration and calms the nervous system. The goal was to move beyond a simple "instructional" video and create an environment that dynamically responded to the user's own physiological rhythm, making the invisible process of breathing a tangible, interactive experience.
The Creative Hack: Turning Controllers into Sensors
The core design challenge was capturing accurate respiratory data without a dedicated sensor. We developed a creative hardware "hack" that became the technical foundation of the project:
- Physical Integration: We strapped a standard VR controller to the user's stomach, utilizing its high-fidelity IMU sensors to track the physical expansion and contraction of the abdomen.
- Translational Mapping: I implemented the math required to translate the controller's raw translational movement into a real-time data stream. This stream directly scaled a central virtual orb: as the user inhaled, the orb grew; as they exhaled, it shrank.
- The Gameplay Loop: The experience became a meditative "syncing" game. Users were tasked with matching the size and rhythm of their personal orb with a guiding, rhythmic orb that moved at the ideal pace for anxiety reduction.
Role & Multi-Disciplinary Execution
Serving as Producer, Developer, and Technical Artist, I was responsible for ensuring the technical implementation never lost sight of the researcher's clinical intent.
- Technical Artistry: I authored custom shaders that responded to the "breath-state" transitions. As the user achieved a perfect sync, the environment would dynamically reveal new visual layers, providing a rewarding, multi-sensory confirmation of their calm state.
- Multidisciplinary Management: Under the intense 72-hour deadline of the XR Brain Jam, I managed the workflow between our researcher, designer, and engineer, ensuring we delivered a functional, stable prototype that stood up to the rigors of an academic and industry review.
Impact & Recognition
The success of this project led to a public talk at the Games for Change Festival 2021, where I presented our findings on biofeedback-driven design. This work reinforced my belief that the most profound technological solutions often come from looking at existing hardware through a creative, human-centric lens.
