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Transfr Inc

At Transfr, as a Senior XR Designer, I am helping shape the future of learning by building immersive Virtual Reality (VR) simulations that empower people to explore careers, gain practical skills, and unlock new opportunities. My work cut across XR interaction design, systems engineering, and AI-driven workflow automation—always with the goal of making VR education scalable, efficient, and impactful.

I contributed to two distinct product lines at Transfr:

  1. Hands-on Training Simulations – realistic, interactive modules where learners practice job-ready skills in safe, virtual environments.
  2. Career Exploration Simulations – immersive experiences that let learners "step into" different professions, understand roles, and discover pathways to meaningful work.

Here's a few sims/products I have worked on:

Designing and Prototyping with Transfr's Unity SDK

My role at Transfr bridges engineering (SDK, backend, devOps) and content (instructional design, XR design) teams by designing, testing, and prototyping with our proprietary SDK tools, which powered the development of new simulations. My efforts have enabled the SDK's features and tooling to be driven by the needs of educational and training content production.

Node Graph Example
Nodeflow Templates
Drill

One of my most proud contributions has been working closely with engineering teams to develop and improve a node-based editor for Unity development—a visual scripting environment that dramatically streamlined production. This editor empowered both designers and developers to build complex interactions quickly, while maintaining consistency and scalability across the product ecosystem.

Modular Interaction Frameworks & Templates

To keep simulations consistent, modular, and instructional by design, I created frameworks and templates that embedded instructional UX patterns into every experience.

These systems include interactable assets (like drill, hammer, screwdriver, etc.), UI templates, and other reusable components that can be used to build simulations:

In short, I helped turn VR training from a collection of one-off projects into a scalable simulation ecosystem.

Automating with AI Workflows

Beyond simulation design, I've also built AI-powered automation pipelines that accelerated production and unlocked new capabilities. Using automation tools like n8n, I developed workflows for:

  1. Asset retrieval – quickly sourcing and categorizing 3D assets.
  2. Script generation – converting raw instructional content into coach-ready dialogue.
  3. Document conversion & data handling – ensuring knowledge could flow smoothly across formats.
  4. Agentic bots – intelligent assistants that reduced manual overhead for production teams.
Scriptr Agentic System

These AI workflows turned repetitive bottlenecks into automated processes, freeing teams to focus on creativity and innovation.

For more details on my work, please contact me directly.