Scuba's Ocean Odyssey VR
Educational VR game about plastic pollution, explored through the eyes of Scuba, the submersible.
Project Details
- Developed by: Avolve Innovations & Sunken Games
- Role: 3D Asset Artist, Environment & Level Designer, Playtester
Concept & Narrative
- Created a cinematic trailer to visualize the game concept, engage stakeholders, and attract investment.
- Inspired by the Great Pacific Garbage Patch; characters and storytelling highlight ocean conservation.
Asset Creation Workflow
- Sketch → Model (Maya / Blender) → UV unwrap → Texture (Substance Painter) using PBR workflow.
- Built main character "Scuba" (sentient submersible), hub/base station, water-jet cannon, and supporting assets.
- Modified store assets when needed; managed both custom and repurposed asset libraries.




Level Design & Optimization
- Assembled and designed ocean-scene levels in Unity.
- Sketched maps, shaped gameplay flow, and tested play experiences.
- Focused on performance optimization while preserving visual fidelity.
Playtesting & Public Feedback
- Showcased prototype at Play NYC 2018 with positive reception from children and parents.
- Released for free on Oculus Rift & Rift S platforms.