Looking Inside Cells – Educational VR Simulation
Client: Verizon, in collaboration with CREATE Lab & Future Reality Lab at NYU
Role: XR Designer | 3D Artist | Unreal Engine 4.27
Looking Inside Cells is a research-led VR learning experience designed for middle school students. Instead of memorizing diagrams from a textbook, students step inside a futuristic classroom and literally build, dissect, and transform living cells in their own hands. They can trigger mitosis, specialize organelles, and explore cell biology through direct, playful experimentation.
My Contributions
🧬 XR Interaction:
- Designed interactive mechanics that turn abstract biology concepts into tangible experiences.
- Prototyped with Unreal Engine Blueprints to handle user actions, physics, menus, and visual feedback.
- Developed two layers of UI:
- Diegetic tools like a spray bottle to activate cells, a vacuum gun to dissolve membranes, and a wristwatch menu that keeps the experience immersive.
- Non-diegetic panels for precision controls and classroom-style learning scaffolding.







🎨 3D Art & Environment Creation:
- Modeled, textured, rigged, and animated dozens of cell organelles and classroom props, balancing realism with stylized clarity for learning.
- Built a futuristic laboratory environment optimized for VR performance (low polycounts, efficient draw calls, dynamic lighting).
- Created custom shaders and interactive VFX (cell walls dissolving, membranes flattening, organelle highlights) to reinforce biological processes visually.


⚡ Technical Innovation:
- Engineered modular Blueprints for reusable interaction systems, ensuring scalability for future lessons.
- Integrated shader parameters with interactive scripts for dynamic learning moments (e.g., mitosis stages visualized live).
- Established optimized rendering pipelines for Oculus hardware to maintain comfort and immersion.

