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Looking Inside Cells – Educational VR Simulation

Client: Verizon, in collaboration with CREATE Lab & Future Reality Lab at NYU
Role: XR Designer | 3D Artist | Unreal Engine 4.27

Looking Inside Cells is a research-led VR learning experience designed for middle school students. Instead of memorizing diagrams from a textbook, students step inside a futuristic classroom and literally build, dissect, and transform living cells in their own hands. They can trigger mitosis, specialize organelles, and explore cell biology through direct, playful experimentation.

My Contributions

🧬 XR Interaction:

  1. Designed interactive mechanics that turn abstract biology concepts into tangible experiences.
  2. Prototyped with Unreal Engine Blueprints to handle user actions, physics, menus, and visual feedback.
  3. Developed two layers of UI:
    • Diegetic tools like a spray bottle to activate cells, a vacuum gun to dissolve membranes, and a wristwatch menu that keeps the experience immersive.
    • Non-diegetic panels for precision controls and classroom-style learning scaffolding.
Blue Green Algae Help Image
Mitosis Help Image
Plant Cell Help Image
Red Blood Cell Help Image
Cells 1 animation
Cells 4 animation
Cells 3 animation

🎨 3D Art & Environment Creation:

Lab 01
Lab 02

⚡ Technical Innovation:

Blueprints 1
Blueprints 2